Fed up of linear war based corridor shooters, context sensitive button prompts and zombie games? Make your own! Just don’t blame anyone if it ends up being a linear war based corridor shooter featuring zombies and Context Sensitive Prompts. You’re just going with the flow, I understand completely. At least they’ll only last about five seconds here.
WarioWare D.I.Y gives you the keys to the world of game design as you craft your own miniature must haves. These micro games are incredibly simple to make, perfect for designer numpties thanks to the colourful tutorials and examples on display. The games are all tap based as you create objects which have to be tapped under whatever rules you program. For example: touch the finger to poke the nose, or tap the buttons which light up. Of course once I got out of the D.I.Y school I ended up making many beautiful disasters. Just like real life.
You see, making games is hard! While the tutorials are helpful at breaking it all down, things can still turn into a mess thanks to overcomplicating the A.I. and rubbish art. You can always import art, music or A.I. to make up for any weaknesses, but there is that artistic integrity to use your own Stick men, your own garbled tune. Making a game is simple and satisfying, but it will probably be a load of old rubbish. At least it’s your own personal rubbish. No one understood my masterpiece. A crudely drawn giraffe and a horse sit in a field. You must tap the horse to have the giraffe scroll over and attack. Then the horse’s head explodes. Game of the year.
WarioWare D.I.Y is a fun insight into game design, though it doesn’t teach you how to draw well or compose beautiful music, so the results can be very… interesting when onlookers try to figure out what you’re trying to convey. ‘It’s a man who shoots soap bubbles, not a bunch of scribbles! How could you say that, you jerk!’ Is how it tends to go. I should just stick to playing the premade games…
8/10 (9/10 for the giraffe attack game I made)