I was suckered into buying Wolf Of The Battlefield: Commando 3 back in 08. For some reason the inclusion of a Beta demo for Super Street fighter II HD Remix (and breathe) was alluring, and so I hit that download button and got ready for some early spin kick action. But I barely even touched Wolf Of The Battlefield: Commando 3. I didn’t really touch the Street Fighter Beta either. Suckered.
But as time passes, a curiosity comes about; the curiosity to actually play the games you’ve paid for. And so Wolf Of The Battlefield: Commando 3 was booted up once more and the top down gunning began. It’s a by the numbers run and gun, with cheap art and cheap thrills.
Three characters to choose from with slight differences in stats and five levels of evil soldiers to slaughter, from generic jungle to generic factory. There is nothing distinctive at all apart from the horrid character art which plasters the menu screens and two half-arsed cinematics. Then you have slow movement and a lack of feeling as you pump those bullets. It doesn’t feel like you’re shooting anything even as the enemies fall. Is this a statement about the psyche of the mind during war? Yes… no.
But if you can convince a friend or two to join in, things pick up. A slither of fun works its way into the bland landscapes as you work together to dodge the incoming bullets and make it all the way to the evil Dictator. The levels don’t feel quite so hollow anymore when you have a friend by your side, nor do you feel frustrated when you have that wingman to back you up. Drag a friend into hell and it ain’t so bad.